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Page Revision: 2010/05/04 21:38
AnimationExtender Server Reference
Extender used to play animations when a control's events fire
AnimationExtender Server Properties
| Name | Description |
| OnClick |
OnClick Animation
|
| OnHoverOut |
OnHoverOut Animation
|
| OnHoverOver |
OnHoverOver Animation
|
| OnLoad |
OnLoad Animation
|
| OnMouseOut |
OnMouseOut Animation
|
| OnMouseOver |
OnMouseOver Animation
|
AnimationExtender Server Methods
| Name | Description |
| OnPreRender(System.EventArgs) |
Change any AnimationTarget references from server control IDs into the ClientIDs
that the animation scripts are expecting.
|
Animation Client Reference
Animation is an abstract base class used as a starting point for all the other animations.
It provides the basic mechanics for the animation (playing, pausing, stopping, timing, etc.)
and leaves the actual animation to be done in the abstract methods getAnimatedValue
and setValue.
Animation Client Properties
| Name | Description |
| duration | Length of the animation in seconds. The default is 1. |
| events | The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code. |
| fps | Number of steps per second. The default is 25. |
| id | |
| isActive | true if animation is active, false if not. |
| isInitialized | |
| isPlaying | true if animation is playing, false if not. |
| isUpdating | |
| percentComplete | Percentage of the animation already played. |
| target | |
Animation Client Methods
| Name | Description |
| beginUpdate | |
| dispose |
Dispose the animation
|
| endUpdate | |
| getAnimatedValue |
Determine the state of the animation after the given percentage of its duration has elapsed
|
| initialize | |
| interpolate |
The interpolate function is used to find the appropriate value between starting and
ending values given the current percentage.
|
| onEnd |
The onEnd method is called just after the animation is played each time.
|
| onStart |
The onStart method is called just before the animation is played each time.
|
| onStep |
The onStep method is called repeatedly to progress the animation through each frame
|
| pause |
Pause the animation if it is playing. Calling play will resume where
the animation left off.
|
| play |
Play the animation from the beginning or where it was left off when paused.
|
| play |
Create an animation, play it immediately, and dispose it when finished.
|
| raiseEnded |
Raise the ended event
|
| raisePropertyChanged | Raises a change notification event. |
| raiseStarted |
Raise the started event
|
| raiseStep |
Raise the step event
|
| setOwner |
Make this animation the child of another animation
|
| setValue |
Set the current state of the animation
|
| stop |
Stop playing the animation.
|
| updated | |
Animation Client Events
| Name | Description |
| disposing | |
| ended |
Adds an event handler for the ended event.
|
| propertyChanged | |
| started |
Adds an event handler for the started event.
|
| step |
Adds an event handler for the step event.
|
ParentAnimation Client Reference
The ParentAnimation serves as a base class for all animations that contain children (such as
, ,
etc.). It does not actually play the animations, so any classes that inherit from it must do so. Any animation
that requires nested child animations must inherit from this class, although it will likely want to inherit off of
or
which will actually play their child animations.
ParentAnimation Client Properties
| Name | Description |
| animations | Array of child animations to be played (there are no assumptions placed on order because it will matter for some
derived animations like , but not for
others like ). To manipulate the child
animations, use the functions add, clear, remove, and removeAt. |
| duration | Length of the animation in seconds. The default is 1. |
| events | The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code. |
| fps | Number of steps per second. The default is 25. |
| id | |
| isActive | true if animation is active, false if not. |
| isInitialized | |
| isPlaying | true if animation is playing, false if not. |
| isUpdating | |
| percentComplete | Percentage of the animation already played. |
| target | |
ParentAnimation Client Methods
| Name | Description |
| add |
Add an animation as a child of this animation.
|
| beginUpdate | |
| clear |
Clear the array of child animations.
|
| dispose |
Dispose of the child animations
|
| endUpdate | |
| getAnimatedValue |
Determine the state of the animation after the given percentage of its duration has elapsed
|
| initialize |
Initialize the parent along with any child animations that have not yet been initialized themselves
|
| interpolate |
The interpolate function is used to find the appropriate value between starting and
ending values given the current percentage.
|
| onEnd |
The onEnd method is called just after the animation is played each time.
|
| onStart |
The onStart method is called just before the animation is played each time.
|
| onStep |
The onStep method is called repeatedly to progress the animation through each frame
|
| pause |
Pause the animation if it is playing. Calling play will resume where
the animation left off.
|
| play |
Play the animation from the beginning or where it was left off when paused.
|
| play |
Create an animation, play it immediately, and dispose it when finished.
|
| raiseEnded |
Raise the ended event
|
| raisePropertyChanged | Raises a change notification event. |
| raiseStarted |
Raise the started event
|
| raiseStep |
Raise the step event
|
| remove |
Remove the animation from the array of child animations.
|
| removeAt |
Remove the animation at a given index from the array of child animations.
|
| setOwner |
Make this animation the child of another animation
|
| setValue |
Set the current state of the animation
|
| stop |
Stop playing the animation.
|
| updated | |
ParentAnimation Client Events
| Name | Description |
| disposing | |
| ended |
Adds an event handler for the ended event.
|
| propertyChanged | |
| started |
Adds an event handler for the started event.
|
| step |
Adds an event handler for the step event.
|