| Name | Description |
| center | Whether the target should stay centered while scaling |
| duration | Length of the animation in seconds. The default is 1. |
| events | The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code. |
| fontUnit | Unit of the font, which is only used if scaleFont is true.
The default value is 'pt'. |
| fps | Number of steps per second. The default is 25. |
| id | |
| isActive | true if animation is active, false if not. |
| isInitialized | |
| isPlaying | true if animation is playing, false if not. |
| isUpdating | |
| percentComplete | Percentage of the animation already played. |
| scaleFactor | The amount to scale the target (a scaleFactor of .5 will
shrink it in half and a scaleFactor of 2.0 will double it). The default value is
1, which does no scaling. |
| scaleFont | Whether the font should be scaled along with the size |
| target | |
| unit | Length unit for the size of the target. The default value is 'px'. |
| Name | Description |
| beginUpdate | |
| dispose |
Dispose the animation
|
| endUpdate | |
| getAnimatedValue |
Get the amount to scale the target |
| initialize | |
| interpolate |
The interpolate function is used to find the appropriate value between starting and
ending values given the current percentage.
|
| onEnd |
Wipe the cached values after the animation completes
|
| onStart |
Cache the initial size because it will be used to determine how much to scale the element at each step of the animation
|
| onStep |
The onStep method is called repeatedly to progress the animation through each frame
|
| pause |
Pause the animation if it is playing. Calling play will resume where
the animation left off.
|
| play |
Play the animation from the beginning or where it was left off when paused.
|
| play |
Create an animation, play it immediately, and dispose it when finished.
|
| raiseEnded |
Raise the ended event
|
| raisePropertyChanged | Raises a change notification event. |
| raiseStarted |
Raise the started event
|
| raiseStep |
Raise the step event
|
| setOwner |
Make this animation the child of another animation
|
| setValue |
Scale the target by the given percentage
|
| stop |
Stop playing the animation.
|
| updated | |