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FadeInAnimation Reference

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Modified on 2010/05/04 23:34 by Stephen Walther Categorized as Uncategorized

FadeInAnimation Client Reference

The FadeInAnimation will fade the target in by moving from hidden to visible. It starts the animation the target's current opacity.

FadeInAnimation Client Properties

NameDescription
durationLength of the animation in seconds. The default is 1.
effectDetermine whether to fade the element in or fade the element out. The possible values are FadeIn and FadeOut. The default value is FadeOut.
eventsThe collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code.
forceLayoutInIEWhether or not we should force a layout to be created for Internet Explorer by giving it a width and setting its background color (the latter is required in case the user has ClearType enabled). The default value is true. This is obviously ignored when working in other browsers.
fpsNumber of steps per second. The default is 25.
id
isActivetrue if animation is active, false if not.
isInitialized
isPlayingtrue if animation is playing, false if not.
isUpdating
maximumOpacityMaximum opacity to use when fading in or out. Its value can range from between 0 to 1. The default value is 1.
minimumOpacityMinimum opacity to use when fading in or out. Its value can range from between 0 to 1. The default value is 0.
percentCompletePercentage of the animation already played.
target

FadeInAnimation Client Methods

NameDescription
beginUpdate
dispose Dispose the animation
endUpdate
getAnimatedValue Determine the current opacity after the given percentage of its duration has elapsed
initialize
interpolate The interpolate function is used to find the appropriate value between starting and ending values given the current percentage.
onEnd The onEnd method is called just after the animation is played each time.
onStart The onStart method is called just before the animation is played each time.
onStep The onStep method is called repeatedly to progress the animation through each frame
pause Pause the animation if it is playing. Calling play will resume where the animation left off.
play Play the animation from the beginning or where it was left off when paused.
play Create an animation, play it immediately, and dispose it when finished.
raiseEnded Raise the ended event
raisePropertyChangedRaises a change notification event.
raiseStarted Raise the started event
raiseStep Raise the step event
setOwner Make this animation the child of another animation
setValue Set the current opacity of the element.
stop Stop playing the animation.
updated

FadeInAnimation Client Events

NameDescription
disposing
ended Adds an event handler for the ended event.
propertyChanged
started Adds an event handler for the started event.
step Adds an event handler for the step event.