SequenceAnimation Client Reference
The SequenceAnimation runs several animations one after the other. It can also
repeat the sequence of animations for a specified number of iterations (which defaults to a
single iteration, but will repeat forever if you specify zero or less iterations). Also, the
SequenceAnimation cannot be a child of a
(or any animation inheriting from it).
SequenceAnimation Client Properties
| Name | Description |
| animations | Array of child animations to be played (there are no assumptions placed on order because it will matter for some
derived animations like , but not for
others like ). To manipulate the child
animations, use the functions add, clear, remove, and removeAt. |
| duration | Length of the animation in seconds. The default is 1. |
| events | The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code. |
| fps | Number of steps per second. The default is 25. |
| id | |
| isActive | true if animation is active, false if not. |
| isInfinite | true if this animation will repeat forever, false otherwise. |
| isInitialized | |
| isPlaying | true if animation is playing, false if not. |
| isUpdating | |
| iterations | Number of times to repeatedly play the sequence. If zero or less iterations are specified, the sequence
will repeat forever. The default value is 1 iteration. |
| percentComplete | Percentage of the animation already played. |
| target | |
SequenceAnimation Client Methods
| Name | Description |
| add |
Add an animation as a child of this animation.
|
| beginUpdate | |
| clear |
Clear the array of child animations.
|
| dispose |
Dispose the animation
|
| endUpdate | |
| getAnimatedValue |
Determine the state of the animation after the given percentage of its duration has elapsed
|
| initialize |
Initialize the parent along with any child animations that have not yet been initialized themselves
|
| interpolate |
The interpolate function is used to find the appropriate value between starting and
ending values given the current percentage.
|
| onEnd |
The onEnd method is called just after the animation is played each time.
|
| onStart |
The onStart method is called just before the animation is played each time
|
| onStep |
Raises an invalid operation exception because this will only be called if a SequenceAnimation
has been nested inside an (or a derived type).
|
| pause |
Pause the animation if it is playing. Calling play will resume where
the animation left off.
|
| play |
Play the sequence of animations from the beginning or where it was left off when paused
|
| play |
Create an animation, play it immediately, and dispose it when finished.
|
| raiseEnded |
Raise the ended event
|
| raisePropertyChanged | Raises a change notification event. |
| raiseStarted |
Raise the started event
|
| raiseStep |
Raise the step event
|
| remove |
Remove the animation from the array of child animations.
|
| removeAt |
Remove the animation at a given index from the array of child animations.
|
| setOwner |
Make this animation the child of another animation
|
| setValue |
Set the current state of the animation
|
| stop |
Stop playing the entire sequence of animations
|
| updated | |
SequenceAnimation Client Events
| Name | Description |
| disposing | |
| ended |
Adds an event handler for the ended event.
|
| propertyChanged | |
| started |
Adds an event handler for the started event.
|
| step |
Adds an event handler for the step event.
|